
; This file is like the Totally_stripped.txt file, except:
; - there are doors on buildings instead of gaping holes where the doors should be.
; - Objects for "open road" gates instead of no gates at all.
; - Command '0180: set_on_mission_flag_to $ONMISSION' included so missions run with wasted/busted check.
; - Commands 'restart_if_wasted' and 'restart_if_busted' included.

; Use this file if you want to reinvent the wheel.


DEFINE VERSION VICE 1.3

0002: jump SecondSegment 
DEFINE MEMORY 34329

:SecondSegment
0002: jump ThirdSegment 
DEFINE OBJECTS  204
DEFINE OBJECT (no name)                   ;; This is an unused object. You can put anything here.
DEFINE OBJECT DTN_STADDOORA               ;; Object number -1
DEFINE OBJECT DTN_STADDOORB               ;; Object number -2
DEFINE OBJECT DTHOTRING_A                 ;; Object number -3
DEFINE OBJECT BRIBE                       ;; Object number -4
DEFINE OBJECT CI_GATESCLOSED              ;; Object number -5
DEFINE OBJECT CI_BACKGATECLOSE            ;; Object number -6
DEFINE OBJECT INFO                        ;; Object number -7
DEFINE OBJECT YT_MAIN_BODY                ;; Object number -8
DEFINE OBJECT YT_MAIN_BODY2               ;; Object number -9
DEFINE OBJECT YT_DOORS14                  ;; Object number -10
DEFINE OBJECT YT_TMP_BOAT                 ;; Object number -11
DEFINE OBJECT LODMAIN_BODY                ;; Object number -12
DEFINE OBJECT YACHT_CHUNK_KB              ;; Object number -13
DEFINE OBJECT YT_GANGPLNK_TMP             ;; Object number -14
DEFINE OBJECT DTBLOODRING_A               ;; Object number -15
DEFINE OBJECT DTDIRTRING_A                ;; Object number -16
DEFINE OBJECT PICKUPSAVE                  ;; Object number -17
DEFINE OBJECT BODYARMOUR                  ;; Object number -18
DEFINE OBJECT STRIPCLBDROPEN              ;; Object number -19
DEFINE OBJECT OD_CLBDR_OPEN               ;; Object number -20
DEFINE OBJECT COP_DR_CLOSED               ;; Object number -21
DEFINE OBJECT STRPBCKDRCLSD               ;; Object number -22
DEFINE OBJECT STRIPCLBDRCLSD              ;; Object number -23
DEFINE OBJECT COP_DR_OPEN                 ;; Object number -24
DEFINE OBJECT OD_CLBDR_CLOSE              ;; Object number -25
DEFINE OBJECT LH_IMP_EXP01                ;; Object number -26
DEFINE OBJECT LH_IMP_EXP02                ;; Object number -27
DEFINE OBJECT LH_IMP_EXP03                ;; Object number -28
DEFINE OBJECT LH_IMP_EXP04                ;; Object number -29
DEFINE OBJECT LH_STRIKETHROUGH            ;; Object number -30
DEFINE OBJECT COMGATE1OPEN                ;; Object number -31
DEFINE OBJECT COMGATE2OPEN                ;; Object number -32
DEFINE OBJECT ELECTRICGATE                ;; Object number -33
DEFINE OBJECT MONEYBAG                    ;; Object number -34
DEFINE OBJECT BOOMSHINE                   ;; Object number -35
DEFINE OBJECT MASK                        ;; Object number -36
DEFINE OBJECT COKE_VOODOO                 ;; Object number -37
DEFINE OBJECT TROPHY1                     ;; Object number -38
DEFINE OBJECT SUTIBAG                     ;; Object number -39
DEFINE OBJECT PORNPOSTERS                 ;; Object number -40
DEFINE OBJECT FRAME1                      ;; Object number -41
DEFINE OBJECT FRAME1DAMAGED               ;; Object number -42
DEFINE OBJECT FLAME_TINS                  ;; Object number -43
DEFINE OBJECT TROPHIES                    ;; Object number -44
DEFINE OBJECT HELI_BOX                    ;; Object number -45
DEFINE OBJECT PIZZA_BOX1                  ;; Object number -46
DEFINE OBJECT PIZZA_MESS                  ;; Object number -47
DEFINE OBJECT PIZZA_MESS2                 ;; Object number -48
DEFINE OBJECT MAN_RUBBISH03               ;; Object number -49
DEFINE OBJECT GASH_BAGS1                  ;; Object number -50
DEFINE OBJECT GASHBAGS2                   ;; Object number -51
DEFINE OBJECT POLOROIDS                   ;; Object number -52
DEFINE OBJECT GUN_DOCS                    ;; Object number -53
DEFINE OBJECT SHOVEL                      ;; Object number -54
DEFINE OBJECT KILLFRENZY                  ;; Object number -55
DEFINE OBJECT COMGATE1CLOSED              ;; Object number -56
DEFINE OBJECT COMGATE2CLOSED              ;; Object number -57
DEFINE OBJECT NT_ROADBLOCKCI              ;; Object number -58
DEFINE OBJECT NT_ROADBLOCKGF              ;; Object number -59
DEFINE OBJECT WSH_ROADBLOCK               ;; Object number -60
DEFINE OBJECT MANSION_NEW_DOORS           ;; Object number -61
DEFINE OBJECT MAN_DOORCLOSED              ;; Object number -62
DEFINE OBJECT WSHPERDRCLSD                ;; Object number -63
DEFINE OBJECT HAITAXIDR                   ;; Object number -64
DEFINE OBJECT B_HSE_DOORS                 ;; Object number -65
DEFINE OBJECT DK_CAMJONESDOOR             ;; Object number -66
DEFINE OBJECT DTS_GS_LIFTDOORL            ;; Object number -67
DEFINE OBJECT DTS_GS_LIFTDOORR            ;; Object number -68
DEFINE OBJECT DTS_SPOT_A                  ;; Object number -69
DEFINE OBJECT DTS_SOAPYTITWANK_A          ;; Object number -70
DEFINE OBJECT DT_GSPOT_STAIRS             ;; Object number -71
DEFINE OBJECT OD_CELLDOOR02               ;; Object number -72
DEFINE OBJECT CI_JETYGATESCLOSED          ;; Object number -73
DEFINE OBJECT NHAITPLATDR                 ;; Object number -74
DEFINE OBJECT NHAITPLATDRR                ;; Object number -75
DEFINE OBJECT SPAD_DR_CLOSED1             ;; Object number -76
DEFINE OBJECT SPAD_DR_CLOSED2             ;; Object number -77
DEFINE OBJECT SPAD_DR_CLOSED3             ;; Object number -78
DEFINE OBJECT PH_BUILD_DR_CLOSED          ;; Object number -79
DEFINE OBJECT ICEDOOR                     ;; Object number -80
DEFINE OBJECT DTS_BBDOOR                  ;; Object number -81
DEFINE OBJECT GOLF_GATESCLOSED            ;; Object number -82
DEFINE OBJECT PRINTDOOOR                  ;; Object number -83
DEFINE OBJECT UNROCKETED_WIN1             ;; Object number -84
DEFINE OBJECT BNK_GRILL01                 ;; Object number -85
DEFINE OBJECT HEALTH                      ;; Object number -86
DEFINE OBJECT ADRENALINE                  ;; Object number -87
DEFINE OBJECT MOB_MOBROOM2                ;; Object number -88
DEFINE OBJECT MOB_DETAILSB                ;; Object number -89
DEFINE OBJECT AP_RADAR1_01                ;; Object number -90
DEFINE OBJECT VEG_PALM04                  ;; Object number -91
DEFINE OBJECT DOC_CRANEEGGS04             ;; Object number -92
DEFINE OBJECT DOC_CRANE_CAB04             ;; Object number -93
DEFINE OBJECT DOCKFUEL07                  ;; Object number -94
DEFINE OBJECT LODCARGOSHP03               ;; Object number -95
DEFINE OBJECT LODCARGOSHP04               ;; Object number -96
DEFINE OBJECT LODCARGOSHP05               ;; Object number -97
DEFINE OBJECT LODCARGOSHP24               ;; Object number -98
DEFINE OBJECT LODCARGOSHP25               ;; Object number -99
DEFINE OBJECT LODCARGOSHP28               ;; Object number -100
DEFINE OBJECT LODCARGOSHP32               ;; Object number -101
DEFINE OBJECT LODCARGOSHP35               ;; Object number -102
DEFINE OBJECT LODCARGOSHP41               ;; Object number -103
DEFINE OBJECT LODCARGOSHP47               ;; Object number -104
DEFINE OBJECT LODCARGOSHP50               ;; Object number -105
DEFINE OBJECT LODCARGOSHP51               ;; Object number -106
DEFINE OBJECT LODCARGOSHP64               ;; Object number -107
DEFINE OBJECT LODCARGOSHP70               ;; Object number -108
DEFINE OBJECT LODCARGOSHP71               ;; Object number -109
DEFINE OBJECT LODCARGOSHP72               ;; Object number -110
DEFINE OBJECT LODCARGOSHP73               ;; Object number -111
DEFINE OBJECT LODARGOHULL2                ;; Object number -112
DEFINE OBJECT BIG_POLY_TINGS_B            ;; Object number -113
DEFINE OBJECT BARREL4                     ;; Object number -114
DEFINE OBJECT BIG_POLY_TINGS              ;; Object number -115
DEFINE OBJECT SPAD_DR_OPEN3               ;; Object number -116
DEFINE OBJECT SPAD_DR_OPEN2               ;; Object number -117
DEFINE OBJECT SPAD_DR_OPEN1               ;; Object number -118
DEFINE OBJECT SEXYPOOLCOVER               ;; Object number -119
DEFINE OBJECT BRIEFCASE                   ;; Object number -120
DEFINE OBJECT FAKETARGET                  ;; Object number -121
DEFINE OBJECT MAN_DOOROPEN                ;; Object number -122
DEFINE OBJECT GOLF_GATESOPEN              ;; Object number -123
DEFINE OBJECT DYNAMITE                    ;; Object number -124
DEFINE OBJECT BARREL2                     ;; Object number -125
DEFINE OBJECT BLDNGST2MESHDAM             ;; Object number -126
DEFINE OBJECT BLDNGST2MESH                ;; Object number -127
DEFINE OBJECT JW_COFFIN                   ;; Object number -128
DEFINE OBJECT KEYCARD                     ;; Object number -129
DEFINE OBJECT TAR_GUN1                    ;; Object number -130
DEFINE OBJECT TAR_GUN2                    ;; Object number -131
DEFINE OBJECT TAR_FRAME                   ;; Object number -132
DEFINE OBJECT TAR_DOWNLEFT                ;; Object number -133
DEFINE OBJECT TAR_DOWNRIGHT               ;; Object number -134
DEFINE OBJECT TAR_TOP                     ;; Object number -135
DEFINE OBJECT TAR_UPLEFT                  ;; Object number -136
DEFINE OBJECT TAR_UPRIGHT                 ;; Object number -137
DEFINE OBJECT BNK_LFT_DOOR1               ;; Object number -138
DEFINE OBJECT BNK_LFT_DOOR2               ;; Object number -139
DEFINE OBJECT GASGRENADE                  ;; Object number -140
DEFINE OBJECT ROCKETED_WIN1               ;; Object number -141
DEFINE OBJECT OD_CLUBOUT_DY               ;; Object number -142
DEFINE OBJECT OD_CLUBOUT_NT               ;; Object number -143
DEFINE OBJECT OD_CLUBNEON                 ;; Object number -144
DEFINE OBJECT OD_CLUBDOORS                ;; Object number -145
DEFINE OBJECT VEG_PALMKBB11               ;; Object number -146
DEFINE OBJECT ODNROAD01_NT                ;; Object number -147
DEFINE OBJECT ODNROAD01_DY                ;; Object number -148
DEFINE OBJECT OD_CLUBBACK                 ;; Object number -149
DEFINE OBJECT MIAMIODNROADXA              ;; Object number -150
DEFINE OBJECT LODD_BUILD2                 ;; Object number -151
DEFINE OBJECT SPAD_BUILDNEW               ;; Object number -152
DEFINE OBJECT VEG_PALMBIG14               ;; Object number -153
DEFINE OBJECT GUNBOX                      ;; Object number -154
DEFINE OBJECT OD_WTSIGN                   ;; Object number -155
DEFINE OBJECT OD_CHARIOT                  ;; Object number -156
DEFINE OBJECT LODD_BUILDNEW               ;; Object number -157
DEFINE OBJECT LODCHARIOT                  ;; Object number -158
DEFINE OBJECT PH_BUILD_DR_OPEN            ;; Object number -159
DEFINE OBJECT DTS_SOAPYTITWANK_B          ;; Object number -160
DEFINE OBJECT ML_TARBRUSH                 ;; Object number -161
DEFINE OBJECT ML_TARBRUSHDAMAGE           ;; Object number -162
DEFINE OBJECT CI_GATESOPEN                ;; Object number -163
DEFINE OBJECT CI_BACKGATEOPEN             ;; Object number -164
DEFINE OBJECT CI_JETYGATESOPEN            ;; Object number -165
DEFINE OBJECT DK_REEF                     ;; Object number -166
DEFINE OBJECT DOONTOON50                  ;; Object number -167
DEFINE OBJECT ROAD_DOWNTOWN_NEW2          ;; Object number -168
DEFINE OBJECT ROAD_DOWNTOWN02             ;; Object number -169
DEFINE OBJECT AMMUNATION_DT               ;; Object number -170
DEFINE OBJECT DOONTOON19                  ;; Object number -171
DEFINE OBJECT DT_COMPOUND_ROOF            ;; Object number -172
DEFINE OBJECT DOONTOON51                  ;; Object number -173
DEFINE OBJECT LODNTOON28                  ;; Object number -174
DEFINE OBJECT AMMU_WINDOWS1               ;; Object number -175
DEFINE OBJECT WATERJUMPX2                 ;; Object number -176
DEFINE OBJECT WATERJUMP1                  ;; Object number -177
DEFINE OBJECT BUILD1                      ;; Object number -178
DEFINE OBJECT BUILDBLOWN                  ;; Object number -179
DEFINE OBJECT HDRUGFACTORYINT             ;; Object number -180
DEFINE OBJECT HDRUGFACTORYPOL             ;; Object number -181
DEFINE OBJECT LODLD1                      ;; Object number -182
DEFINE OBJECT LODLDBLOWN                  ;; Object number -183
DEFINE OBJECT RCBOMB                      ;; Object number -184
DEFINE OBJECT LF_MEDIASTAGE               ;; Object number -185
DEFINE OBJECT PIZZABOX                    ;; Object number -186
DEFINE OBJECT LH_RACE01                   ;; Object number -187
DEFINE OBJECT LH_RACE02                   ;; Object number -188
DEFINE OBJECT LH_RACE03                   ;; Object number -189
DEFINE OBJECT LH_RACE04                   ;; Object number -190
DEFINE OBJECT LH_RACE05                   ;; Object number -191
DEFINE OBJECT LH_RACE06                   ;; Object number -192
DEFINE OBJECT TRAFFICCONE                 ;; Object number -193
DEFINE OBJECT CRAIGPACKAGE                ;; Object number -194
DEFINE OBJECT B_HSE_PIER                  ;; Object number -195
DEFINE OBJECT B_HSE_EXT                   ;; Object number -196
DEFINE OBJECT DOCKS28                     ;; Object number -197
DEFINE OBJECT DOCKSPROPS12                ;; Object number -198
DEFINE OBJECT DOCKS85                     ;; Object number -199
DEFINE OBJECT DK_DOCKROADS04              ;; Object number -200
DEFINE OBJECT B_HSE_PIERFENCE             ;; Object number -201
DEFINE OBJECT B_HSE_INTERIOR              ;; Object number -202
DEFINE OBJECT BOAT_KB2                    ;; Object number -203

:ThirdSegment
0002: jump LabelMAIN 
DEFINE MISSIONS 1
DEFINE MISSION 0 AT LabelINITIAL

;-------------MAIN---------------

:LabelMAIN
03A4: name_thread "MAIN" 
016A: fade 0  0 ms 
01F0: set_max_wanted_level_to 6 
0111: set_wasted_busted_check_to 0 (disabled)  
00C0: set_current_time 12 0 
04E4: unknown_refresh_game_renderer_at 83.0 -849.8 
03CB: set_camera 83.0 -849.8 9.3 
0053: $PLAYER_CHAR = create_player #NULL at 80.0 -849.8 9.3 
01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR 
0417: start_mission 0   ;; INITIAL: Sets up stuff
0180: set_on_mission_flag_to $ONMISSION 
0001: wait 0 ms 
01B6: set_weather 0 
00D6: if 0 
8118:   NOT   actor $PLAYER_ACTOR dead 
004D: jump_if_false LabelMAIN2 
0352: set_actor $PLAYER_ACTOR skin_to "PLAYER" 
038B: load_requested_models 
0353: refresh_actor $PLAYER_ACTOR 

:LabelMAIN2
016A: fade 1 (back)  1000 ms 
00D6: if 0 
0256:   player $PLAYER_CHAR defined 
004D: jump_if_false LabelMAIN3 
04BB: select_interiour 0  ;; select render area 
01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)  
01B7: release_weather 

:LabelMAIN3
0001: wait 250 ms 
0002: jump LabelMAIN3 

;-------------Mission 0---------------
; Sets up everything that can be set up outside MAIN

:LabelINITIAL
03A4: name_thread "INITIAL" 
0004: $DEFAULT_WAIT_TIME = 250  ;; integer values 

029B: $ARENA_DOOR_1 = init_object -1 (DTN_STADDOORA) at -1109.615 1330.097 20.372 
01C7: remove_object_from_mission_cleanup_list $ARENA_DOOR_1 
029B: $ARENA_DOOR_2 = init_object -2 (DTN_STADDOORB) at -1109.615 1331.932 20.372 
01C7: remove_object_from_mission_cleanup_list $ARENA_DOOR_2 
029B: $6 = init_object -3 (DTHOTRING_A) at -1037.08 1340.258 36.552 
01C7: remove_object_from_mission_cleanup_list $6 
029B: $FILM_STUDIO_FRONT_GATE_OPEN = init_object -163 (CI_GATESOPEN) at 10.273 963.308 12.258 
01C7: remove_object_from_mission_cleanup_list $FILM_STUDIO_FRONT_GATE_OPEN 
029B: $FILM_STUDIO_BACK_GATE_OPEN = init_object -164 (CI_BACKGATEOPEN) at -14.381 884.12 13.542 
01C7: remove_object_from_mission_cleanup_list $FILM_STUDIO_BACK_GATE_OPEN 

029B: $1810 = init_object -165 (CI_JETYGATESOPEN) at -115.825 1028.55 11.334 
01C7: remove_object_from_mission_cleanup_list $1810 


029B: $1779 = init_object -31 (COMGATE1OPEN) at -712.524 -489.428 12.549 
01C7: remove_object_from_mission_cleanup_list $1779 

029B: $1780 = init_object -32 (COMGATE2OPEN) at -183.824 -473.223 12.615 
01C7: remove_object_from_mission_cleanup_list $1780 

029B: $1010 = init_object -21 (COP_DR_CLOSED) at 396.545 -472.883 12.6 
01C7: remove_object_from_mission_cleanup_list $1010 

029B: $1821 = init_object -123 (GOLF_GATESOPEN) at 107.81 228.072 20.989 
01C7: remove_object_from_mission_cleanup_list $1821 

029B: $1787 = init_object -61 (MANSION_NEW_DOORS) at -391.19 -575.906 24.071 
01C7: remove_object_from_mission_cleanup_list $1787 
029B: $1788 = init_object -62 (MAN_DOORCLOSED) at -378.542 -554.006 20.067 
01C7: remove_object_from_mission_cleanup_list $1788 
029B: $1784 = init_object -63 (WSHPERDRCLSD) at -266.496 -1214.563 9.02 
01C7: remove_object_from_mission_cleanup_list $1784 
029B: $1785 = init_object -64 (HAITAXIDR) at -1010.466 199.125 11.95 
01C7: remove_object_from_mission_cleanup_list $1785 
029B: $1786 = init_object -65 (B_HSE_DOORS) at -640.012 -1485.941 15.457 
01C7: remove_object_from_mission_cleanup_list $1786 
029B: $1007 = init_object -23 (STRIPCLBDRCLSD) at 97.203 -1469.731 10.578 
01C7: remove_object_from_mission_cleanup_list $1007 
029B: $1790 = init_object -22 (STRPBCKDRCLSD) at 68.988 -1444.242 10.727 
01C7: remove_object_from_mission_cleanup_list $1790 
029B: $1793 = init_object -66 (DK_CAMJONESDOOR) at -837.134 -901.672 12.03 
01C7: remove_object_from_mission_cleanup_list $1793 
0177: set_object $1793 z_angle_to 0.0 
029B: $1801 = init_object -67 (DTS_GS_LIFTDOORL) at -559.476 783.107 23.279 
01C7: remove_object_from_mission_cleanup_list $1801 
029B: $1802 = init_object -68 (DTS_GS_LIFTDOORR) at -559.476 781.34 23.279 
01C7: remove_object_from_mission_cleanup_list $1802 
029B: $1803 = init_object -67 (DTS_GS_LIFTDOORL) at -553.563 788.895 97.917 
01C7: remove_object_from_mission_cleanup_list $1803 
029B: $1804 = init_object -68 (DTS_GS_LIFTDOORR) at -553.563 787.127 97.917 
01C7: remove_object_from_mission_cleanup_list $1804 
029B: $1809 = init_object -72 (OD_CELLDOOR02) at 384.098 -505.893 9.68 
0566: $1809 12 
01C7: remove_object_from_mission_cleanup_list $1809 
0177: set_object $1809 z_angle_to 0.0 
029B: $1811 = init_object -73 (CI_JETYGATESCLOSED) at -116.738 1027.729 11.34 
01C7: remove_object_from_mission_cleanup_list $1811 
029B: $1812 = init_object -74 (NHAITPLATDR) at -981.114 265.419 8.939 
01C7: remove_object_from_mission_cleanup_list $1812 
029B: $1813 = init_object -75 (NHAITPLATDRR) at -981.114 267.607 8.937 
01C7: remove_object_from_mission_cleanup_list $1813 
029B: $1814 = init_object -76 (SPAD_DR_CLOSED1) at 465.375 30.336 33.181 
01C7: remove_object_from_mission_cleanup_list $1814 
029B: $1815 = init_object -77 (SPAD_DR_CLOSED2) at 465.375 30.336 33.181 
01C7: remove_object_from_mission_cleanup_list $1815 
029B: $1816 = init_object -78 (SPAD_DR_CLOSED3) at 464.663 30.336 23.881 
01C7: remove_object_from_mission_cleanup_list $1816 
029B: $1817 = init_object -79 (PH_BUILD_DR_CLOSED) at 569.925 52.0 14.616 
01C7: remove_object_from_mission_cleanup_list $1817 
034D: unknown_rotate_object $1817 unknown_angle 270.0 270.0 0 
029B: $1822 = init_object -83 (PRINTDOOOR) at -1063.773 -278.932 13.024 
01C7: remove_object_from_mission_cleanup_list $1822 
029B: $1823 = init_object -84 (UNROCKETED_WIN1) at -899.851 -341.061 14.318 
0566: $1823 3 
01C7: remove_object_from_mission_cleanup_list $1823 
029B: $1824 = init_object -85 (BNK_GRILL01) at -899.214 -333.656 21.233 
0566: $1824 3 
0382: unknown_set_object $1824 collision_detection 0 
0392: object $1824 toggle_in_moving_list 0 
01C7: remove_object_from_mission_cleanup_list $1824 
029B: $1825 = init_object -85 (BNK_GRILL01) at -899.214 -348.466 21.233 
0566: $1825 3 
0382: unknown_set_object $1825 collision_detection 0 
0392: object $1825 toggle_in_moving_list 0 
01C7: remove_object_from_mission_cleanup_list $1825 
029B: $1826 = init_object -85 (BNK_GRILL01) at -907.307 -336.618 23.987 
0566: $1826 3 
0382: unknown_set_object $1826 collision_detection 0 
0392: object $1826 toggle_in_moving_list 0 
01C7: remove_object_from_mission_cleanup_list $1826 
029B: $1827 = init_object -85 (BNK_GRILL01) at -907.307 -345.504 23.987 
0566: $1827 3 
0382: unknown_set_object $1827 collision_detection 0 
0392: object $1827 toggle_in_moving_list 0 
01C7: remove_object_from_mission_cleanup_list $1827 
029B: $1828 = init_object -85 (BNK_GRILL01) at -915.401 -336.6184 23.987 
0566: $1828 3 
0382: unknown_set_object $1828 collision_detection 0 
0392: object $1828 toggle_in_moving_list 0 
01C7: remove_object_from_mission_cleanup_list $1828 
029B: $1829 = init_object -85 (BNK_GRILL01) at -915.401 -345.5 23.987 
0566: $1829 3 
0382: unknown_set_object $1829 collision_detection 0 
0392: object $1829 toggle_in_moving_list 0 
01C7: remove_object_from_mission_cleanup_list $1829 

029B: $1013 = init_object -25 (OD_CLBDR_CLOSE) at 490.34 -77.017 11.598 
01C7: remove_object_from_mission_cleanup_list $1013 

016C: restart_if_wasted at 493.5 703.1 11.1 90.0 
016D: restart_if_busted at 508.9 506.8 10.3 174.0 
016C: restart_if_wasted at -108.3 -974.4 9.4 283.9 
016D: restart_if_busted at 398.8 -469.7 10.7 323.0 

016C: restart_if_wasted at -822.7 1157.9 10.1 4.0 
016D: restart_if_busted at -659.5 760.4 10.5 133.0 
016C: restart_if_wasted at -885.2 -470.4 12.1 276.0 
016D: restart_if_busted at -871.9 -682.3 10.2 328.1 

004E: end_thread 
